Search found 95 matches
- Mon Jul 01, 2002 4:14 am
- Forum: QBasic / QuickBasic related
- Topic: QBasic programming in WINXP
- Replies: 1
- Views: 1169
Re: QBasic programming in WINXP
Here's A tip, forget XP, get a REAL O.S., like dos, not a complete takeover worksuite that abandoned it's roots
- Wed Jun 19, 2002 3:22 am
- Forum: QBasic / QuickBasic related
- Topic: Heavy-Duty Graphics
- Replies: 2
- Views: 1285
Re: Heavy-Duty Graphics
Well, i know of a good one, for gifs, but i dont remember where i got it, one file, email me at TEN2SK8@AOL.COM and ill send it to ya, also, if ya do a search, you can find more in about 5 min. ps. the one i can send ya that works best, only works in mode 13, but i think it explains how-to, so good ...
- Wed May 29, 2002 7:56 am
- Forum: QBasic / QuickBasic related
- Topic: Help
- Replies: 3
- Views: 1972
Re: Help
your problem seems to be the kind of data you are inputting, you need to read in strings to be Y/N, and when checking to see if a string ='s something, you need the string in quotes.... heres the changes, highlited.... this should be a copy and paste deal, should run perfectly as it is 01 Color 07 1...
- Tue May 14, 2002 2:17 am
- Forum: QBasic / QuickBasic related
- Topic: ordering #'s
- Replies: 1
- Views: 1219
Re: ordering#'s
well, that depends on how your holding the numbers, so if your in an array, that would be much easier, just check if the first 2 are in order, if not use the swap command, and add 1 to a temp counter, else do nothing. then the second and third, third and forth, ect. then loop again until the temp co...
- Tue May 14, 2002 2:14 am
- Forum: QBasic / QuickBasic related
- Topic: Randomized Graphics
- Replies: 6
- Views: 1670
Re: Randomized Graphics
Weeelllll...... I suppose you could get a random number to stand for the direction to move, say 1 thru 4, for up, dwn, left, and right. You could then generate a random number for how many tiles(??) to move. then when your loops have moved it that many tiles, or when its about to go off screen.........