Oh, the replies in that forum go wayyy at the bottom - I'd kind of ignored your post because I couldn't see them. Thanks, though.
Um, I don't know why there is flicker and a lack of working. The game uses SCREEN 7, 1, 1, 0 and PCOPY 1, 0, so maybe your computer lacks VGA abilities? If you do a ...
Search found 6 matches
- Mon Aug 27, 2007 4:16 am
- Forum: QBasic / QuickBasic related
- Topic: Story-driven Baloon Fight with guns :|
- Replies: 13
- Views: 4880
- Thu Aug 16, 2007 3:48 am
- Forum: QBasic / QuickBasic related
- Topic: Story-driven Baloon Fight with guns :|
- Replies: 13
- Views: 4880
- Wed Aug 08, 2007 7:39 pm
- Forum: QBasic / QuickBasic related
- Topic: Story-driven Baloon Fight with guns :|
- Replies: 13
- Views: 4880
- Tue Aug 07, 2007 9:31 pm
- Forum: QBasic / QuickBasic related
- Topic: Story-driven Baloon Fight with guns :|
- Replies: 13
- Views: 4880
- Mon Aug 06, 2007 2:17 am
- Forum: QBasic / QuickBasic related
- Topic: Story-driven Baloon Fight with guns :|
- Replies: 13
- Views: 4880
- Mon Aug 06, 2007 2:15 am
- Forum: QBasic / QuickBasic related
- Topic: Story-driven Baloon Fight with guns :|
- Replies: 13
- Views: 4880
Story-driven Baloon Fight with guns :|
I'm writing a pure-QB game with no POKE or PEEK; the gameplay is designed so that tapping keys, as opposed to holding them, is the optimal way to play (so that INKEY$ works perfectly, even with two players). It's in a fairly alpha state, but very playable... and, as is obvious, it's based on Baloon ...