Search found 6 matches

by mooseproduce
Mon Aug 27, 2007 4:16 am
Forum: QBasic / QuickBasic related
Topic: Story-driven Baloon Fight with guns :|
Replies: 13
Views: 4880

Oh, the replies in that forum go wayyy at the bottom - I'd kind of ignored your post because I couldn't see them. Thanks, though.

Um, I don't know why there is flicker and a lack of working. The game uses SCREEN 7, 1, 1, 0 and PCOPY 1, 0, so maybe your computer lacks VGA abilities? If you do a ...
by mooseproduce
Thu Aug 16, 2007 3:48 am
Forum: QBasic / QuickBasic related
Topic: Story-driven Baloon Fight with guns :|
Replies: 13
Views: 4880

So... has anyone actually managed to play it yet? :D


I added a bunch of new stuff, mostly new abilities for the campaign system... but at this point the source is too big for QBasic to handle. :'( An easy fix will be to take my DATA statements and use OPEN/CLOSE from data files instead.

New ...
by mooseproduce
Wed Aug 08, 2007 7:39 pm
Forum: QBasic / QuickBasic related
Topic: Story-driven Baloon Fight with guns :|
Replies: 13
Views: 4880

I included all of QB4.5 for the benefit of people who don't have it. That download is entirely self-contained and plug-and-play. Sorry if 2MB is too much for your connection. :'(

Thanks.
by mooseproduce
Tue Aug 07, 2007 9:31 pm
Forum: QBasic / QuickBasic related
Topic: Story-driven Baloon Fight with guns :|
Replies: 13
Views: 4880

:P You are too right. Luckily, I found a host, so I don't have to post retarded amounts of code. Download link in the first post.
by mooseproduce
Mon Aug 06, 2007 2:17 am
Forum: QBasic / QuickBasic related
Topic: Story-driven Baloon Fight with guns :|
Replies: 13
Views: 4880

(Code was too big to post)
by mooseproduce
Mon Aug 06, 2007 2:15 am
Forum: QBasic / QuickBasic related
Topic: Story-driven Baloon Fight with guns :|
Replies: 13
Views: 4880

Story-driven Baloon Fight with guns :|

I'm writing a pure-QB game with no POKE or PEEK; the gameplay is designed so that tapping keys, as opposed to holding them, is the optimal way to play (so that INKEY$ works perfectly, even with two players). It's in a fairly alpha state, but very playable... and, as is obvious, it's based on Baloon ...