Search found 2 matches
- Wed Aug 20, 2003 6:12 pm
- Forum: QBasic / QuickBasic related
- Topic: Validating Custom Dates in my own game
- Replies: 2
- Views: 958
Re: Validating Custom Dates in my own game
Thanks a lot for all your help. I downloaded quite a few calendar scripts - I got one of them to work pretty well (with Leap Year functions, etc) - all I do is keep a storage of the day, month and year (I ditched the week idea) and call the appropriate function or test it against the calendar's maxi...
- Fri Aug 15, 2003 3:33 pm
- Forum: QBasic / QuickBasic related
- Topic: Validating Custom Dates in my own game
- Replies: 2
- Views: 958
Validating Custom Dates in my own game
In my game I want to use type curGame day as integer week as integer month as integer year as integer end type You play each 'day' and the day is incremented at the end of each day (thus incrementing the week, month, etc). Now how do I validate...