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Newbie need help in making table...

Posted: Sun Feb 19, 2006 7:36 am
by Sieghart
Hi, i'm new here...
How do i make a table which the number of row depends on the input?
So if I input "5" then the table would have 5 rows..
(the number of columns is fixed)
thanks in advance

Posted: Sun Feb 19, 2006 8:16 am
by Sieghart
Hmmm.. i think i'll just explain it in details...
A store sells 8 items, A,B,C,D,E,F,G,H and each has its own price.
Now whenever you run the program, it'd show the list of the items and the price (no problem here), and then you'll be asked :

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Enter amount of items to buy : 3
Enter 1st item : C
Enter 2nd item : B
Enter 3rd item : D
The number of the appearance of these statements depends on the first input, which is 3, so if i enter 6, it'd show :

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Enter 1st item : C
Enter 2nd item : B
Enter 3rd item : D
Enter 4th item : H
Enter 5th item :A
Enter 6th item : F
How do i do this? One more thing, there can't be 2 of the same item, so if i've selected A on the first selection, i can't select it again, BUT i don't want it to redo from the start (error message) maybe it'd better if it looks like this :

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Enter 1st item : A
Enter 2nd item : A
Item already chosen, please choose the other 
Enter 2nd item :
Any idea how to do this?
And lastly after the selection is done, i plan to make the table which shows the list of the item + their price and the total price, i don't have any problems in drawing tables, but i don't know how to make the row extended based on the number of items... so if i entered 3 on the first input, there'd be 4 rows (1 for name/price,etc) and if i entered 6, there'd be 7.

Sorry if i ask too much...

Posted: Mon Feb 20, 2006 3:52 am
by Ralph
So far, you have only described what you would like to have. But, we shouldn't be solving your problem for you so totally! Please show the code you have developed so far, and where you are having a problem (or problems), and you will get help.

Posted: Mon Feb 20, 2006 11:28 pm
by Guest
This is what i got so far...

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dim S as integer 
dim S as integer 
dim X as integer 

1 print "enter amount of item to buy" : input S 
if S<1 then 
goto 1 
elseif S>8 then 
print "Too many items" 
goto 1 
end if 

for X = 0 to S 
print "Enter 1st item" input Y 
next X 
running the code would give you this :

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enter amount of item to buy : 6 
Enter 1st item : 
Enter 1st item : 
Enter 1st item : 
Enter 1st item : 
Enter 1st item : 
Enter 1st item : 
 
But, i want it to be like this :

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enter amount of item to buy : 6 
Enter 1st item : B 
Enter 2nd item : C 
Enter 3rd item : A 
Enter 4th item : F 
Enter 5th item : E 
Enter 6th item : D  
how do i do that?

str$

Posted: Tue Feb 21, 2006 5:16 am
by RyanKelly
Look up the STR$() function.
Also, remember you can print more than one constant or variable with the PRINT command.


Such as:

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PRINT "I have"; x;" years of my sentence left to serve."

Posted: Tue Feb 21, 2006 5:52 am
by Ralph
Since you apparently want to limit the maximum amount of items to enter to eight, why not let the person know, in your line 1, thus:

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1 print "Enter number of items to buy (1-8)" : input S 
As to your last piece of code,

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for X = 0 to S 
print "Enter 1st item" input Y 
next X 
what you want is more like this:

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FOR X = 1 to S
  PRINT "Enter item #";S
  INPUT Y$(S)
NEXT X
Note that, since you will be inputting a letter, you must use te Y variable as a string variable, Y$, and, since you expect different values of Y$, you must use an array, say Y$(8 ).

Posted: Sun Apr 16, 2006 5:50 am
by Guest
here is how I would do this:
first start qbasic with the /ah command , to enable dynamic arrays mode...
the make the programs thusly:
rem $dynamic
input " how many items would you like to buy ? 1-8) ";z%
dim shoplist(1 to z%) as string*1
for indx% = 1 to z%
input"item to buy ";shoplist(indx%)
next indx%


and when you no longer need this shopping list you can say;
erase shoplist()
or to redim it to another size like for another customer
input "how many items would you like to buy ";z%
redim shoplist(1 to z%)
and if you would like to include prices and other information
if the shoplist() array is string based you would need another array for
values / numbers
or you could make a user defined type like this
type basket
shoplistitem as string*1
shoplistprice as single
shoplistquantity as single
and so on
end type
then you
dim usrbasket(z%) as type basket
then to enter an item you use usrbasket.shopitem(indx%)
and so on .....
does this help at all??


:)